Program to recursively subdivide a tetrahedron to from 3D Sierpinski gasket. The number of recursive steps is to be specified by the user.
Program to implement Liang-Barsky line clipping algorithm.
Program to draw a color cube and spin it using OpenGL transformation matrices.
Program to create a house like figure and rotate it about a given fixed point using OpenGL functions.
Program to implement the Cohen-Sutherland line-clipping algorithm. Make provision to specify the input line, window for clipping and view port for displaying the clipped image.
Program to create a cylinder and a parallelepiped by extruding a circle and quadrilateral respectively. Allow the user to specify the circle and the quadrilateral.
Program, using OpenGL functions, to draw a simple shaded scene consisting of a tea pot on a table. Define suitably the position and properties of the light source along with the properties of the properties of the surfaces of the solid object used in the scene.
Program to draw a color cube and allow the user to move the camera suitably to experiment with perspective viewing. Use OpenGL functions.
Program to fill any given polygon using scan-line area filling algorithm. (Use appropriate data structures.)
Program to display a set of values {fij} as a rectangular mesh.
Develop a suitable Graphics package to implement the skills learnt in the theory and the exercises indicated in Part A. Use the OpenGL. Note: 1. Any question from Part A may be asked in the examination. 2. A report of about 10 – 12 pages on the package developed in Part B, duly certified by the department must be submitted during examination.